![]() ![]() The materials available here are only these specific to this set general guides and references can be found at: If you wish to use the set only as a reference, you will be mostly interested in items in folder "base". ![]() If the directory contents are in any way significant or different, read accompanying "README.txt" files. Some basic general information is available in "devdocs" directory. Result of compilation should be a directory "simutrans/pak128", and will be also zipped. To create a revision, it is assumed that git is installed. A make program is needed for the makefile, and Windows for the batch file. It includes everything to produce an usable package, except for the compiler program(s).Ĭurrently these build systems are available:Ī makeobj executable must be on path or next to script file. If you want to credit the Git as a whole, or in case you can not identify the author, and only then, you may credit "ic team" as author.This is source of pak128. The content provided in this Git is published under CC-BY-SA 3.0, which is available in the LICENSE.md. In case you need help modifiing or contributing towateds the game, do not hesitate to ask for some. That way you could improve the world!… or well, at least this game. Want to have a rainbow coloured subway? Just draw a rainbow on the image of your favourite subway train.īut how about you share your funky changes with the rest of the world by adding them to this repository once they work out just fine. Don't like coal power stations? Just get rid of them. If you go to the dat file for your favourite steam engine and change the maximum speed from 100 to 2000, you just did that. There's no weird encoding, no encrypted values, nothing. That means, you could just clone the repository, do some funky changes and have github build your very own version without doing a lot for it. Pak192.Comic is open source (duh), freely adjustable and auto compiles from github actions. ![]() Bug reportsįeel free to create a issue to this repository when you encountered any technical errors. You can also compile a pakset with already included addons by running the COMPILE_Converted_Serverset.sh.instead of COMPILE_Converted.sh. Just use the COMPILE_Converted_AddOns.sh or the COMPILE_THEME.sh instead. The same progress has to be done to compile the addons or the theme as well.
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